It’s nice to be able to just abandon routes without fear of being penalised later down the line, and is another example of just how well this game has been adapted for a new audience. There’s still the decision of whether to nab a quick route or take some more cards on your turn which might lead to more direct journeys, but that’s the very core of the Ticket to Ride gameplay, and to take that out would probably over simplify things. For the first few games we simplified things even further by just having one route card at a time, but then as we played more we upped it to two and then up to the full quota as everyone got to grips with the strategy of deciding which route to complete. There’s little need to prioritise or decide which routes are most important, you just take them however you choose. Things are also trimmed down a little by only having three route cards at once, with each completed route simply being worth a single point and the winner being whoever can fill 6 routes first. We certainly found that regular achievements throughout the game was a sure fire way of keeping everyone interested from start to finish. The number of cards needed between each station has dropped too, meaning there’s more routes you can easily make without needing to hoard cards for half the game, something very handy when trying to keep kids engaged throughout. That’s great for kids not able to fully read the city names, and means you can form a route between “the big bridge and the dinosaur” instead of having to read San Francisco and Denver for example. Stations are fewer in number, and have large text with bold images next to each one. Heading back to America for the map, the changes are immediately obvious. There’s something else interesting about this too: it works equally well with an exclusively adult audience too, something I absolutely didn’t expect. It always seemed a shame that a game which could be enjoyed by kids of almost all ages never had a version specifically for the younger gamers out there this is until First Journey arrived, and provided us with a game that we could play with its full intended set of rules without needing to simplify it for the little ones. But with both of our existing versions (Europe and Rails & Sails) we tend to simplify the rules heavily to suit his ability, meaning the only time we played those games to their full is with an older group of players. Ticket to Ride holds something of a cult status in our household, solely down to my 4 year old and his love for all things train related.
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